Sunday, May 4, 2014

Fortnight of Chaos, Part VIb: Greater Demons, Exalted Demons & Demon Princes

GREATER CHAOS DEMONS, EXALTED DEMONS & DEMON PRINCES
Demons of chaos fall into three categories: lesser demons, greater demons, and exalted demons and princes. Today’s installment of the Fortnight of Chaos presents old-school conversions for exalted demons, demon princes and the greater chaos demons: bloodthirsters, keepers of secrets, great unclean ones and lords of change.

COMMON DEMONIC TRAITS & ABILITIES
Greater demons of chaos have certain special abilities in common, described below.

Infravision: Greater chaos demons possess infravision to 120 feet.
Damage Resistance: Depending on type, greater chaos demons take half-damage from cold, electrical, fire, gas or poison attacks.
Immunities: Greater chaos demons are immune to charm and sleep spells (and similar magical effects). In addition, they gain +4 to saving throws to resist attempts at mental control or domination (such as command, confusion, hypnotism and suggestion spells, to name a few).
Instability: Greater chaos demons are especially volatile beings and their grip on the prime material plane is tenuous unless bound or summoned by powerful magic. Whenever a greater chaos demon fails a morale check in combat, there is a 10% chance it loses its grasp on the material plane and disappears back to the chaos void.

EXALTED DEMONS
Exalted demons are humanoid servants of chaos who have been possessed by demonic spirits. They were chaos champions, knights, sorcerers or priests before the dark gods blessed them with greater power. They may appear in almost any physical form, but all are at least 8 feet tall and bear large wings as well as mutations and deformities befitting their demonic status. While not as powerful as greater demons or demon princes, exalted demons are deadly adversaries for they still retain some semblance of their former mortal selves.
Exalted demons are considered either demon warriors or demon spellcasters.
Combat: An exalted demon warrior is armed with a magical weapon or armor (equal chance of either) and makes 2 attacks per round with +2 to hit and damage. Roll on ChaosMagic Items Table II or III, as appropriate, to determine the item.
An exalted demon spellcaster is armed similarly, but makes only 1 attack. Roll on Chaos MagicItems Table V, VI or VII (equal chance of each), as appropriate, to determine the item. An exalted demon spellcaster may use the following spell-like abilities at will: detect magic, dispel magic, fear, magic missile, pyrotechnics and read magic.
All exalted demons have infravision to 120 feet and take half-damage from cold, fire and electrical attacks. They also possess standard chaos demon immunities and instability.
Exalted Demon (Warrior): AC 0; HD 7+3**; hp 35; MV 120’ (40’), fly 180’ (60’); #AT 2 great sword; DAM 1d10+2/1d10+2 and special (if magic weapon); SD damage resistance, immunities; SV F7; ML 10; AL CE; HC XXI; #ENC 1 (1d3); XP 1,300.
Exalted Demon (Spellcaster): AC 2; HD 7***; hp 32; MV 120’ (40’), fly 180’ (60’); #AT 1 weapon; DAM as weapon and special (if magic weapon) or special; SA spell-like abilities; SD damage resistance, immunities; SV F7; ML 10; AL CE; HC XXI; #ENC 1 (1d3); XP 1,490.

BLOODTHIRSTERS
Chaos bloodthirsters are 12-foot tall, goat-legged and winged demons with minotaur-like horns and great maws full of fangs.
Combat: A bloodthirster attacks with a great battle axe and barbed whip, gaining +2 to hit and damage with each. A bloodthirster has the following spell-like abilities usable at will: detect invisibility, detect magic, dispel magic, fear and telekinesis (400 pounds). A bloodthirster can only be hit by weapons of +1 or greater enchantment, and it takes half-damage from cold, electrical and fire attacks. It also has infravision to 120 feet and standard chaos demon immunities and instability.
Bloodthirster: AC -4; HD 10+6***; hp 51; MV 120’ (40’), fly 180’ (60’); #AT 2 battle axe and whip or 1 spell; DAM 2d6+2/1d8+2 or special; SA spell-like abilities; SD damage resistance, immunities; SV F10; ML 11; AL CE; HC XXII; #ENC 1 (1d3); XP 3,100.

KEEPERS OF SECRETS
Chaos keepers of secrets stand 10 feet tall. They are goat-legged, multi-armed female demons with seductive figures, slender horns and tendril-like manes, and long slick tongues.
Combat: A keeper of secrets makes an attack with each of its 4 arms, wielding a long sword, a razor-sharp claw and 2 scythe-like talons. It may use the following spell-like abilities at will: charm person, confusion, dispel magic, fear, know alignment, suggestion and true seeing. A keeper of secrets can only be hit by weapons of +1 or greater enchantment, and it takes half-damage from cold, electrical and fire attacks. A keeper of secrets also has infravision to 120 feet and standard chaos demon immunities and instability.
Keeper of Secrets: AC -2; HD 9+2***; hp 43; MV 120’ (40’); #AT 4 (long sword, claw, 2 talons) or 1 spell; DAM 1d8/1d4/1d6/1d6 or special; SA spell-like abilities; SD damage resistance, immunities; SV F9; ML 11; AL CE; HC XXII; #ENC 1 (1d3); XP 3,100.

GREAT UNCLEAN ONES
Chaos great unclean ones are fat and bloated humanoid demons covered with boils, oozing pustules, filth and bloody sores. They stand about 10 feet tall and are just as wide.
Combat: A great unclean one attacks once with either a great plague sword or heavy plague flail. When an enemy is damaged by the plague weapon, it must also save vs spells or suffer the effects of a cause disease spell. A great unclean one may use the following spell-like abilities at will: cause serious wounds, dispel magic, fear and stinking cloud. A great unclean one can only be hit by weapons of +1 or greater enchantment, and it takes half-damage from gas and poison attacks. A great unclean one also has infravision to 120 feet and standard chaos demon immunities and instability.
Great Unclean One: AC 0; HD 12+6***; hp 60; MV 90’ (30’); #AT 1 great plague sword or flail or 1 spell; DAM 2d6 + special or special; SA spell-like abilities; SD damage resistance, immunities; SV F12; ML 11; AL CE; HC XXII; #ENC 1 (1d3); XP 3,600.

LORDS OF CHANGE
Chaos lords of change are 10-foot tall carrion bird-like demons with feathered wings, great fang-filled beaks and razor-sharp claws.
Combat: A lord of change attacks with its claws or it sometimes will carry a great bladed staff (treat as pole arm). It may use the following spell-like abilities at will: confusion, detect magic, dispel magic, fear, lesser globe of invulnerability, magic missile, ray of enfeeblement, read languages and read magic. A lord of change can only be hit by weapons of +1 or greater enchantment, and it takes half-damage from cold, electrical and fire attacks. A lord of change also has infravision to 120 feet and standard chaos demon immunities and instability.
Lord of Change: AC -1; HD 9+2***; hp 43; MV 120’ (40’), fly 180’ (60’); #AT 2 claws or 1 staff or 1 spell; DAM 1d4/1d4 or 1d10 or special; SA spell-like abilities; SD damage resistance, immunities; SV F9; ML 11; AL CE; HC XXII; #ENC 1 (1d3); XP 3,100.

DEMON PRINCES
Demon princes are the most glorious servants of chaos. They were humanoid at one time, chosen from the ranks of great chaos champions and knights, sorcerers and priests, but are now raised to demonhood. They may have almost any physical form, but all are at least 10 feet tall and bear great wings as well as the mutations expected for their princely status. Of all the demonic servants of the dark gods, demon princes retain the most free will and independence. They make the keenest leaders and boldest generals amongst the chaos hordes.
Combat: A demon prince is armed with a magical weapon or armor (equal chance of either) and makes 3 attacks per round with +2 to hit and damage. Roll on Chaos Magic ItemsTable II or III, as appropriate, to determine the item. A demon prince may use the following spell-like abilities at will: detect magic, dispel magic, fear, globe of invulnerability, magic missile, pyrotechnics, ray of enfeeblement, read languages and read magic. A demon prince may only be hit by weapons of +1 or greater enchantment. A demon prince has infravision to 120 feet and takes half-damage from cold, fire and electrical attacks. Princes also possess standard chaos demon immunities and instability.
Demon Prince: AC -6; HD 13+10***; hp 69; MV 120’ (40’), fly 180’ (60’); #AT 3 great sword; DAM 1d10+2/1d10+2/1d10+2 and special (if magic weapon); SA spell-like abilities; SD damage resistance, immunities; SV F13; ML 11; AL CE; HC XXII; #ENC 1 (1d3); XP 4,200.