Demons of chaos fall into three
categories: lesser demons, greater demons, and exalted demons and princes.
Today’s installment of the Fortnight of Chaos presents old-school conversions
for exalted demons, demon princes and the greater
chaos demons: bloodthirsters, keepers of secrets, great unclean ones and lords
of change.
COMMON DEMONIC TRAITS & ABILITIES
Greater demons of chaos have certain
special abilities in common, described below.
Infravision: Greater
chaos demons possess infravision to 120 feet.
Damage Resistance: Depending on type, greater chaos demons take half-damage from cold,
electrical, fire, gas or poison attacks.
Immunities: Greater
chaos demons are immune to charm and sleep spells (and similar magical
effects). In addition, they gain +4 to saving throws to resist attempts at
mental control or domination (such as command,
confusion, hypnotism and suggestion
spells, to name a few).
Instability: Greater
chaos demons are especially volatile beings and their grip on the prime
material plane is tenuous unless bound or summoned by powerful magic. Whenever
a greater chaos demon fails a morale check in combat, there is a 10% chance it
loses its grasp on the material plane and disappears back to the chaos void.
EXALTED DEMONS
Exalted demons are humanoid servants
of chaos who have been possessed by demonic spirits. They were chaos champions,
knights, sorcerers or priests before the dark gods blessed them with greater
power. They may appear in almost any physical form, but all are at least 8 feet
tall and bear large wings as well as mutations and deformities befitting their
demonic status. While not as powerful as greater demons or demon princes,
exalted demons are deadly adversaries for they still retain some semblance of
their former mortal selves.
Exalted demons are considered
either demon warriors or demon spellcasters.
Combat: An
exalted demon warrior is armed with a magical weapon or armor (equal chance of
either) and makes 2 attacks per round with +2 to hit and damage. Roll on ChaosMagic Items Table II or III, as appropriate, to determine the item.
An exalted demon
spellcaster is armed similarly, but makes only 1 attack. Roll on Chaos MagicItems Table V, VI or VII (equal chance of each), as appropriate, to determine
the item. An exalted demon spellcaster may use the following spell-like
abilities at will: detect magic, dispel
magic, fear, magic missile, pyrotechnics and read magic.
All exalted demons have
infravision to 120 feet and take half-damage from cold, fire and electrical
attacks. They also possess standard chaos demon immunities and instability.
Exalted Demon (Warrior): AC 0; HD 7+3**; hp 35; MV 120’ (40’), fly 180’ (60’); #AT 2
great sword; DAM 1d10+2/1d10+2 and special (if magic weapon); SD damage
resistance, immunities; SV F7; ML 10; AL CE; HC XXI; #ENC 1 (1d3); XP 1,300.
Exalted Demon (Spellcaster): AC 2; HD 7***; hp 32; MV 120’ (40’), fly 180’ (60’); #AT 1 weapon;
DAM as weapon and special (if magic weapon) or special; SA spell-like
abilities; SD damage resistance, immunities; SV F7; ML 10; AL CE; HC XXI; #ENC 1
(1d3); XP 1,490.
BLOODTHIRSTERS
Chaos bloodthirsters are 12-foot tall, goat-legged and winged demons with minotaur-like horns and great maws full of fangs.
Combat: A bloodthirster
attacks with a great battle axe and barbed whip, gaining +2 to hit and damage
with each. A bloodthirster has the following spell-like abilities usable at
will: detect invisibility, detect magic, dispel
magic, fear and telekinesis (400
pounds). A bloodthirster can only be hit by weapons of +1 or greater
enchantment, and it takes half-damage from cold, electrical and fire attacks. It
also has infravision to 120 feet and standard chaos demon immunities and
instability.
Bloodthirster:
AC -4; HD 10+6***; hp 51; MV 120’ (40’), fly 180’ (60’); #AT 2 battle axe and
whip or 1 spell; DAM 2d6+2/1d8+2 or special; SA spell-like abilities; SD damage
resistance, immunities; SV F10; ML 11; AL CE; HC XXII; #ENC 1 (1d3); XP 3,100.
KEEPERS OF SECRETS
Chaos keepers of secrets stand 10 feet tall. They are
goat-legged, multi-armed female demons with seductive figures, slender
horns and tendril-like manes, and long slick tongues.
Combat: A keeper
of secrets makes an attack with each of its 4 arms, wielding a long sword, a razor-sharp
claw and 2 scythe-like talons. It may use the following spell-like abilities at
will: charm person, confusion, dispel
magic, fear, know alignment, suggestion
and true seeing. A keeper of secrets can
only be hit by weapons of +1 or greater enchantment, and it takes half-damage
from cold, electrical and fire attacks. A keeper of secrets also has
infravision to 120 feet and standard chaos demon immunities and instability.
Keeper of Secrets: AC -2; HD 9+2***; hp 43; MV 120’ (40’); #AT 4 (long sword, claw, 2 talons)
or 1 spell; DAM 1d8/1d4/1d6/1d6 or special; SA spell-like abilities; SD damage
resistance, immunities; SV F9; ML 11; AL CE; HC XXII; #ENC 1 (1d3); XP 3,100.
GREAT UNCLEAN ONES
Chaos great unclean ones are fat and
bloated humanoid demons covered with boils, oozing pustules, filth and bloody
sores. They stand about 10 feet tall and are just as wide.
Combat: A great
unclean one attacks once with either a great plague sword or heavy plague
flail. When an enemy is damaged by the plague weapon, it must also save vs
spells or suffer the effects of a cause
disease spell. A great unclean one may use the following spell-like
abilities at will: cause serious wounds, dispel
magic, fear and stinking cloud. A
great unclean one can only be hit by weapons of +1 or greater enchantment, and
it takes half-damage from gas and poison attacks. A great unclean one also has
infravision to 120 feet and standard chaos demon immunities and instability.
Great Unclean One: AC 0; HD 12+6***; hp 60; MV 90’ (30’); #AT 1 great plague sword or
flail or 1 spell; DAM 2d6 + special or special; SA spell-like abilities; SD
damage resistance, immunities; SV F12; ML 11; AL CE; HC XXII; #ENC 1 (1d3); XP 3,600.
LORDS OF CHANGE
Chaos lords of change are 10-foot tall carrion
bird-like demons with feathered wings, great fang-filled beaks and razor-sharp
claws.
Combat: A lord
of change attacks with its claws or it sometimes will carry a great bladed
staff (treat as pole arm). It may use the following spell-like abilities at
will: confusion, detect magic, dispel
magic, fear, lesser globe of invulnerability, magic missile, ray of
enfeeblement, read languages and read
magic. A lord of change can only be hit by weapons of +1 or greater
enchantment, and it takes half-damage from cold, electrical and fire attacks. A
lord of change also has infravision to 120 feet and standard chaos demon
immunities and instability.
Lord of Change:
AC -1; HD 9+2***; hp 43; MV 120’ (40’), fly 180’ (60’); #AT 2 claws or 1 staff
or 1 spell; DAM 1d4/1d4 or 1d10 or special; SA spell-like abilities; SD damage
resistance, immunities; SV F9; ML 11; AL CE; HC XXII; #ENC 1 (1d3); XP 3,100.
DEMON PRINCES
Demon princes are the most glorious
servants of chaos. They were humanoid at one time, chosen from the ranks of
great chaos champions and knights, sorcerers and priests, but are now raised to
demonhood. They may have almost any physical form, but all are at least 10 feet
tall and bear great wings as well as the mutations expected for their princely
status. Of all the demonic servants of the dark gods, demon princes retain the
most free will and independence. They make the keenest leaders and boldest
generals amongst the chaos hordes.
Combat: A demon
prince is armed with a magical weapon or armor (equal chance of either) and
makes 3 attacks per round with +2 to hit and damage. Roll on Chaos Magic ItemsTable II or III, as appropriate, to determine the item. A demon prince may use
the following spell-like abilities at will: detect
magic, dispel magic, fear, globe of invulnerability, magic missile, pyrotechnics,
ray of enfeeblement, read languages
and read magic. A demon prince may only be hit by weapons of +1 or greater enchantment. A demon prince has
infravision to 120 feet and takes half-damage from cold, fire and electrical
attacks. Princes also possess standard chaos demon immunities and instability.
Demon Prince:
AC -6; HD 13+10***; hp 69; MV 120’ (40’), fly 180’ (60’); #AT 3 great sword;
DAM 1d10+2/1d10+2/1d10+2 and special (if magic weapon); SA spell-like
abilities; SD damage resistance, immunities; SV F13; ML 11; AL CE; HC XXII;
#ENC 1 (1d3); XP 4,200.
Just by the way, have you seen the Warband/Space Hulk stuff Mike is doing over at Sword +1? You might want to check it out:
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http://swordplusone.blogspot.com/2014/04/warband.html
Yeah, I've been checking it out. Very cool stuff!
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