HOW
TO RESOLVE ANYTHING
THAT
COMES UP
What Else are Those Damn Ability Scores for
Anyway?
In a tense game session, players
sometimes forget that NPCs and monsters can be bargained with, not just slain.
NPCs have bills, taxes, bad habits, and exes, too. Hired guards might flee
suddenly when one of their own is used as Old One bait. Go figure. Your enemies
may pay your torchbearer to stick his torch up your ass. When did Oddwick
accidentally sell the mahogany chest (or was it the one with gold-pressed black
iron locks?) with Blackrazor and the Eyes of the Overworld in it? Why is that
weird jade monkey statue looking only at you? Is that giant slug with the
bloody spiked tail going to offer you tea and directions or thump you? Did that
tavern owner's potboy leave you fidgeting with an itch? Scratch scratch.
When stuff like
this happens, either you or the Referee rolls 2d6 and adjusts the sum of the
dice by one of your PC's ability score modifiers, whichever one seems right for
the situation. Then check the result on the Resolve It! table below.
RESOLVE IT!
Roll
|
Result
|
2 or less
|
Catastrophically bad. It attacks, hurts, steals, hates, maims,
attempts to eat, uses its worst, or otherwise fucks you up. Seriously. No
chance of fixing. Hope you got a sharp sword or some hot spells of fiery
doom.
|
3 to 5
|
Hostile or very bad. You're attacked or otherwise thwarted,
hindered, harmed, or cleverly made to look like a chump. Too bad for you. If
you want to recover, get creative or make some damn good rolls. Maybe get the
Referee a beer.
|
6 to 8
|
Cautious or uncertain. Make another offer cheapskate, think outside
the box, keep the negotiations going, play to your strengths, etc. Roll again
if the Referee feels generous. Referee, you had a beer lately?
|
9 to 11
|
Friendly or good. Things go your way, your offer is accepted, or
the NPC is willing to comply/discuss/help you out. Otherwise, the NPC thinks
you rock on toast and quite possibly even likes your sexy smell and smarts.
Or thinks you might taste good later, if hungry. Good going!
|
12 or more
|
Enthusiastic or extremely good. The monster or NPC goes far beyond your
expectations to provide assistance or information. Perhaps you glean arcane
or divine insight about something, real or imagined. Can you translate
ancient hieroglyphs into six modern languages without a reference? Easy
peasy, step aside lads, watch the professional work!
|