Friday, June 5, 2015

Map: Golden Eye of the Kobold King

This is my first attempt at an "inked" map. It is from an adventure I ran many years ago called the Golden Eye of the Kobold King. I dug out my old pencil sketch map and decided to give a go with pens. I must admit, I cheated a bit, and sketched the cavern and chamber outlines in pencil first. The thought of putting a pen to a blank page was too terrifying!

I'll be posting more maps in the future as I work to try and develop a more unique style. I'm thinking some maps will be "colorized" (likely using pencils) and others black and white, but I'll work that out as I go. Hope you enjoy!

The Golden Eye is a cursed magic item possessed by the Greebok the Kobold King. The PC who slays Greebok must make a save vs Spells or become enamored by it. So much so that the PC removes it from Greebok's head, then plucks out one of his own eyes and replaces it with the magic Golden Eye. Any beneficial effects are left to the referee's discretion. :-)

Thursday, May 28, 2015

Special Talents for White Star

I have been reading through James Spahn's excellent space opera RPG White Star this week and the notion of special talents struck me. Characters in the space opera genre (and many other genres, really) often seem to have special abilities, talents or unique things about them that set them apart.

I have used these types of "special talents" before in B/X games, so I looked up some old files and re-tooled them with a hydrospanner for use with White Star.

Presenting below, a quick list of special talents for PCs...

SPECIAL TALENTS
Special talents are unique traits possessed by PCs or notable NPCs. Special talents may be inherent or genetic traits, mystical powers, mutations from being exposed to weird radiation, benefits or knowledge gained from a background or upbringing, or simply well-practiced skills—whatever explanation works for the referee. Numerous special talents are presented below, some provide minor statistical benefits and others are general or knowledge-based traits.



GENERATING SPECIAL TALENTS

PCs gain one special talent roll at 1st level.



SPECIAL TALENTS TABLE

Roll d8   Special Talent
1             Dirty Fighter
2             Gizmo Sense
3             Linguist
4             Lucky
5             Mentalist
6             Quick Healer
7             Servant
8             Starbrat



Dirty Fighter: You know how to piss off your foes. Each combat round you may designate one opponent that you have already damaged. If that opponent attacks anyone other than you, he suffers a -1 penalty to his attack roll.

Gizmo Sense: You have a 10% chance per level (max 90% at 9th level) to identify the general purpose and function of any “magical,” ancient, pan-dimensional, or otherwise bizarre technological device. You can try this once per day.

Linguist: You possess a natural gift with languages. Regardless of your Intelligence score, you know two additional languages.

Lucky: You have the favor of the cosmos, are fated to do great deeds, or are just plain lucky. Once per day you can invoke your luck and roll two dice for any single die roll and take the better of the two results. You can decide before or after you’ve made the first die roll.

Mentalist: You are a mentalist. You possess a mysterious gift, as hard to command as a dream, which enables you to sense echoes of the past. Once per day, you can invoke a vision tied to the immediate area in which you are standing. A vision augments your rational senses, providing you with information about events and people at that location during the past. The vision lasts for one minute or until you leave the immediate area.

Quick Healer: You heal quickly from injury. You naturally heal 1d4 plus your Constitution modifier in hit points for a complete day of rest.

Servant: You have a butler, handmaiden, apprentice, servant android or some other assistant appropriate to your class and social standing. You may call upon your servant to perform any tasks or duties he is trained for. Your servant is not an adventurer (i.e. doesn’t possess a class) and will not fight for you, but he does know some useful skills appropriate to his training. You are required to provide and pay for your servant. At the referee’s discretion, your servant is not replaceable. If he is killed, you cannot call upon another servant until you perform a particular task or make an appropriate payment.

Starbrat: You grew up in starports and aboard starships. You know your way around them (including the service corridors and crawlspaces) and won’t get lost, no matter their size. You also know where to find interesting or black market items and people who don’t usually want to be found.

Saturday, May 16, 2015

DM Session Log Sheet for 5e D&D

Today's post offers up a DM's session log sheet with a master monster matrix tailored for 5e D&D games.

Basically, this 2-page sheet helps me handle 3 critical things during a game session:

1) It allows me to see important player character stats at a glance and track damage/conditions/etc.
2) I can jot down notes on encounters the PCs have, treasures they find, and track their accumulated expees.
3) It gives me a place to write out monster stats so I don't have to flip through a book unless absolutely necessary.

Enjoy, I hope you find it useful!

Saturday, May 2, 2015

Wow my DM's Seat sure has Changed!

It's got screens now. WTF?!?

Yes, the Wastelands Campaign has gone online. My players and I all live in different places now, so we've had to switch up how we meet to play.

I ran my first online session in the Wastelands campaign using Google Hangouts tonight. Weird. Not used to this kind of "tabletop" gaming yet. I was pretty well prepped as far as notes and setting up my desk for use goes (I think!) but without a virtual tabletop or combat maps, I felt kinda lost at some points. I'll get used to it, I'm sure, as will my players.

We just haven't had "theater of the mind" combats in a very long time, and it showed. I think next time I'll at least have some chamber or combat maps drawn and ready to post for reference, if the players or I need them.

Overall it went pretty smoothly though, and we're looking forward to the next session during the week.

If you good readers have any tips or recommendations for running games over Google Hangouts, I'd love to read them. Cheers!

Sunday, April 19, 2015

Hogtown Games to Launch this Summer!

LONDON—April 19, 2015—The Borderlands: Steve’s Dorky Old-School Gaming Blog today announces the Summer 2015 launch of Hogtown Games, an independent small press publisher of tabletop RPG supplements.

Company spokesman Nudford Alastair Duke III, or 3-Nads-a-Swinging, as he is affectionately known around the office, addressed the flashing cameras and furious text-thumbing of the paparazzi after graciously exiting (completely of his own volition, we assure you) to the red carpet of the Prince Albert Pub on Hampton Road, Twickenham, with the following public announcement:

"Take yor bloody hands offa me you pin-headed wank... Huh? Wotzat, love? Oh yes, the Thai food here is bloody fab... Huh? Papawhatzi? ... Oh, roight! *cough cough*

"Esteemed members of the press, and I include you seedy blogosphere hacks when I say that, I thank you for coming here tonight. I'm very pleased to announce the formation of Hogtown Games, an independent small press publisher of tabletop RPG supplements. Hogtown Games is a wholly-owned subsidiary of Global-Evil-Tech INC's Super Happy Fun Time Gaming and Fish Sauce Exports Emporium, LLC.

"Hogtown Games mission is to create old-school flavor gaming products with pulp adventure-gonzo spices and ingredients. Due to the technologically sensitive nature of the company, and the raving insecure egos of its corporate shareholders, we will not be taking any questions at this time. 

"Thank you, once again, for coming. Cheerio, and happy fun time gaming!"

---

The press release is obviously fake, but Hogtown Games is not. :-)

My mission with Hogtown really is to produce old-school flavor RPG supplements with pulp adventure-gonzo spices and ingredients. There may even be some more "standard" fantasy stuff (and even sci-fi/space) thrown in as well. I won't reveal any specific details of planned supplements yet, other than the first freebie one will be coming out this Summer, and that some will be free and others will be for sale. All will be available as PDFs and most will be available in print.

I'm a one-man operation based here in Toronto, so certainly don't expect a release a month (or even a quarter for that matter!), but I will update the blog whenever I have solid information to share about Hogtown Games releases.

See there on the right ... I even have a cool logo designed by the groovy artist +Del Teigeler. You can check out Del's art blog over here. It's full of awesomeness. Thanks again for the great work, Del!

Wednesday, December 24, 2014

Merry Christmas & Happy New Year!

Merry Christmas and Happy New Year to all!

Santa especially deserves some time off and fun before the year wraps up ... what with all the travel and list-checking and paparazzi and whatnot.

So I hope you all enjoy the season too, in whatever ways make you happy!

Wednesday, December 17, 2014

The Hobbit: Battle of the Five Armies

Just got back from a matinee screening of The Hobbit: Battle of the Five Armies.

A few random thoughts on the movie, in no particular order ... I've had a couple eggnogs since seeing the movie, so don't expect anything too intelligent! And please note this is not an actual review! OK, maybe it is a review ... of sorts.

SPOILER ALERT - I think we all know how it ends, but nonetheless, you have been warned. :-)

---

Smaug gets killed before the subtitle "Battle of the Five Armies" appears. Wow. No preamble. They pick up right where film two left off. Smaug obviously burns Lake Town to cinders but gets heroic black spear-killed by Bard with a makeshift bow in the town bell tower, with the help of his son. I liked this early kill off, and it set a good pace for the film.

Can someone shut Tauriel up please. Whiny elf. She goes through some kind of emotional journey or something apparently during the three films. Maybe Evangeline (spelling?) Lily is just a bad actress but I couldn't buy into it at all. The whole Kili-Tauriel relationship is so forced. I hated the Tauriel character from the start and she doesn't get any better during this film. Near the end I could hardly keep from rolling my eyes when she cries to Thranduil about why it hurts so much after Kili gets ... well, killed. Because its real, Thrnaduil replies. Pul-lease! *barf*

The White Council rescues Gandalf and confronts the Ringwraiths and Sauron at Dol Guldur. Very cool scene, loved it! Saruman and Elrond kick some wraith ethereal ass for the most part and then Galadriel goes all Hot Dark Elf Chick (makes sense when you see it, remember Fellowship? But better!) with turned up to 11 magic powers on Sauron and blasts him (presumably) off to Mordor. Someone should do a Tolkien Mirror Universe movie so we can see Nasty Gladdy more. :-)

Sandworms of Dune! Oh wait ... I mean Giant Toothy Rockworms of the Misty Mountains! These big critters eat tunnels through the mountains to get Azog's army to the Lonely Mountain on the sly, sneaky-like, except when they shake the earth and bust a rock chew move and everyone goes gaga ... and then they promptly saunter back down the tunnels. Pretty spectacular visuals, but I don't recall those things from the Hobbit book. lol If I was Azog, I'd be like WTF! Hey, wormies, get the heck on the battlefield and eat the damn way into the Lonely Mountain for frig's sake! Big enough plot hole to drive a tunnel eating mountain worm through. But anyway ... It's all good and it's a pretty freaking cool moment at the start of the battle.

Dain Ironfoot leads his dwarf army into the battle riding a pig-boar beast. I loved this character. He's exactly how I (and many others) like to play dwarves in D&D. Loud, insulting and funny. He headbutts orcs in battle and kicks ass. Totally over the top, it's great!

Thorin death scene with Bilbo. Gotta admit, I got choked up a bit. Freeman and Armitage's acting is well done, with Thorin coming to grips with his regret over trying to have Bilbo killed (earlier in the film) and his impending demise, and Bilbo holding in his grief and being supportive to a dying friend but just enough grief spurts out that you really empathize with him. At least I did anyway. Good stuff.

At any rate, gotta head out for dinner with wifey, so will end here.

Overall, I like this (upon first viewing) film a lot better than the first two. It seems to hold together better overall and has a good mix of tension building, action and character moments. The Bard character plays a bigger role than Bilbo, it seemed to me, which I found a bit odd considering it's called The Hobbit, but your mileage may vary on that part. It's not so much that Bilbo is put in the background as Bard is brought to the foreground for much of the film.

If you managed to make it this far without wanting to hit me ... I give The Hobbit: Battle of the Five Armies 3.5 gp out of 5. It would be a 4.5 gp regular fantasy film, but considering it's Tolkien and Jackson and the writers have so needlessly butchered and re-arranged much of the good professor's works for "makes for better film and we need other characters bullspit", that I can't give any higher rating than that! :-)

But go see it, it's a rocking good film!